It’s time for the second episode of the Flying Wild Hog podcast – a series dedicated to the people, stories, and craft behind game development.
This time, the spotlight is on Alek Sajnach, our Narrative Director, who takes us behind the curtain of storytelling in games.
How do you become a Narrative Director? What does that role actually involve? And how do you shape a story that players will remember long after the credits roll? And what does it actually mean to „listen to a game”?
In this episode, Alek talks about his journey into narrative design, the challenges of building believable worlds and characters, and the many creative decisions that go into crafting a compelling player experience. From dialogue and pacing to emotional payoff and player agency, it’s a deep dive into the art of storytelling in games.
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If you’ve ever wondered how narratives are built in modern game development, and how Flying Wild Hog does it differently than everyone else, this is an episode you won’t want to miss.
Here’s where you can find HOGmented: