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Technical Artist

Rzeszow, Poland

Heads up! We don’t slow down and we are looking for new talents with Wild Passion! Apply now and take part in the online-based recruitment process. Want to see how we work? Visit our social media.

ABOUT THE POSITION:

As Technical Artist you’ll be participating in the implementation of a wide range of graphical features and taking care of maintaining stable performance through the game.

RESPONSIBILITIES:

  • Prototyping and optimizing features and content
  • Preparing tools and pipelines for artists
  • Creating textures, shaders, and materials for 3D assets using Substance Designer or similar
  • Maintaining the production pipeline and meeting deadlines
  • Collaborate effectively with other artists, designers, Art Director, and Producer

REQUIREMENTS:

  • At least one year’s experience in game development in the role of an artist
  • Great technical skills
  • Knowledge of Unreal Engine
  • Being familiar with Substance Designer
  • Basic knowledge of 2D, 3D and animation packages and pipelines
  • Very good knowledge of physically based rendering (PBR)
  • Knowledge of objects scanning technology
  • Ability to fast prototype features, solutions, and pipelines
  • Familiarity with optimization techniques

OUR OFFER:

  • Private medical care (entirely financed by the employer)
  • Fitprofit card
  • Salary depending on skill level and experience
  • Really flexible working hours (core hours 11:00-16:00)
  • Influence on various aspects of the game – the game is being created by the whole team
  • The team consists of experienced experts, which means – huge development possibilities
  • Working with experienced and high qualified developers
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