Environment Artist

Warsaw, Poland

Heads up! We don’t slow down and we are looking for new talents with Wild Passion! Apply now and take part in the online-based recruitment process. Want to see how we work? Visit our social media.

RESPONSIBILITIES:

  • Understanding the game design documents to know the environments, objectives, atmospheres, story, and style to create game levels
  • Understanding the visual references and art direction
  • Creating high and low-poly 3D objects; creating textures and materials using Substance Painter/Designer and implementing in UE4
  • Build the level by integrating  the pre-existing objects and textures
  • Good understanding of level lighting process meeting performance, technical and art requirements
  • Optimizing and debugging to fix the issues raised by testers

REQUIREMENTS:

  • Proficiency in Maya or 3ds Max, Substance Designer/Painter, Zbrush, Photoshop
  • Experience with Unreal Engine
  • Understanding of forms, shapes, and silhouettes as it pertains to modeling
  • Proven ability to demonstrate and execute multiple art styles
  • Ability to visualize and build levels with minimal concept art and direction
  • Strong technical ability to manage memory, frame rate limits, and budgets
  • Deadline-oriented can manage and organize work to ensure deadlines are met with the ability to adjust to change
  • Experience creating high-quality 3D architecture, environments, lighting, and levels

OUR OFFER:

  • Private medical care (entirely financed by the employer)
  • Fitprofit card
  • Salary depending on skill level and experience
  • Really flexible working hours (core hours 11:00-16:00)
  • Location in walking distance of the subway station: Metro Dworzec Gdański
  • Working in an environment where we value self-reliance and avoid micro-management
  • Working with experienced and high qualified developers

 

Informacja o sposobie i celach przetwarzania danych
Information obligation for candidates participating in the recruitment process
Apply now