Engine Programmer

Rzeszow, Poland

About the position:

As an Engine Programmer, you will work within cross-functional teams to deliver features on-time and to a high level of quality. You will be part of a team that is responsible for planning, implementing and maintaining core engine features that encompass rendering, networking and low-level systems programming. With a constant focus on scalability, performance and memory usage, you will apply your expertise in data structures and algorithms for modern, multi-core architectures to extend UE4 capabilities for both PC and Consoles. You will work effectively in close collaboration with other disciplines to gather requirements and collectively develop solutions.

 

Responsibilities:

  • Designing, implementing and maintaining core engine features
  • Monitoring, maintaining and optimising the performance of the game
  • Debugging and bug fixing

 

Requirements:

  • At least 3 years of experience in a similar position
  • Strong practical knowledge of C++
  • Strong computer science and maths background
  • Experience profiling and optimising code for optimal CPU, GPU, memory and bandwidth usage
  • Professional experience in systems development for a shipped game on PS4 and/or Xbox One (such as I/O, rendering, low-level networking, memory management, content pipelines etc)
  • Good communication and team skills
  • Experience with UE4 will be a plus

 

Our offer:

  • Private medical care (entirely financed by the employer)
  • Fitprofit card
  • Salary depending on skill level and experience
  • Really flexible working hours (core hours 11:00-16:00)
  • Delicious coffee and fresh fruits in the office
  • Working in an environment where we value self-reliance and avoid micro-management
  • Working with experienced and high qualified developers
Apply now